Even Better than the Real Thing The future of interactive digital media is about understanding the mind-brain problem, suggests brain scientist Dr Kenichiro Mogi
Breathing Life into Machines Thanks to the rapid advancement of technology, robots now have the potential to act as intelligent companions for humans
Game to Learn Integratng virtual reality, mixed reality and serious gaming environments into classrooms is not without challenges, but the results could transform the way students learn
Preparing NUS Students for Careers in IDM Gung-ho students can excel in a course that teaches next generation games and interactive technologies and encourages learning through doing
Soul Man Director of the Interactive and Digital Media Institute, Professor Ryohei Nakatsu, talks about his plans for the center
From 2D to 3D via Shape Palettes A new interaction approach termed "Shape Palettes" should make it easy even for amateur digital artists to create three-dimensional content
Digitizing Plants Snapshots from a handheld camera can provide data to build computer models of plants ranging from bushes to trees
Music made Richer Stimulating the senses of touch and sight for an enhanced musical experience
The Interactive Road Swedish research looks to mobile technology to increase social interaction in traffic
Vision-Based Human Activity Understanding Software that can interpret video footage of human behavior may greatly enhance the intelligence and scalability of city-life surveillance systems, and consequently better protect social security
To Prototype or Not to Prototype an Invention The timing of filing a patent application when constructing a prototype or pilot plant constitutes as much a business strategy as a patent law